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Welcome to the second interactive version of Games TMS People Play.
This edition showcases over 115 games and activities by invited facilitators from the United Kingdom, USA, Australia, New Zealand, Lebanon, Germany and Canada.
At almost 400 pages, this resource is an essential collection for any training and adult education professional.
Our special thanks go to all the contributors for their willingness and enthusiasm to share their designs, applications and expertise. We appreciate the time and effort they have spent preparing their activities for this edition.
We have enjoyed compiling and editing this collection and hope it will stimulate you to use TMS in new and effective ways in the workplace.
Dick McCann and Nikki Mead
Institute of Team Management Studies
(Editors)
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- Aileen Armstrong (Achieving Synergy Pty Ltd, Australia)
- Jan Bentley (Team Management Systems, Australia)
- Chris Burton (Team Management Systems, Australia)
- Bonnie Cooper (Team Management Systems (Americas) Inc., USA and Canada)
- Jean Dickson (JVD Creativity Consulting, Canada)
- Derek Duffy (Suncorp, Australia)
- Carole Field (Tyco Healthcare, Australia)
- Dimity Fifer (Australian Volunteers International, Australia)
- Michael Fuhrmann (Rother & Partner, Germany)
- Tom Gibbons (Team Management Systems (Americas) Inc., USA and Canada)
- Ian Gillies (Team Based Strategies, Australia)
- Roger Greenaway (Reviewing Skills Training, Scotland)
- Karin Hoernig (aha! Initiatives, Canada)
- John Inman (T-Mobile USA, USA)
- Ron Jungalwalla (QUEST Group Australia Pty Ltd, Australia)
- Deb Loftus (Liminal Solutions, LLC, USA)
- Marcus Mackay (Human Development Consulting Pty Ltd, Australia)
- Jayne Mallon (Jayne Mallon Ltd, England)
- Charles Margerison (Team Management Systems)
- Dick McCann (Team Management Systems)
- Stewart Mitchell (Mitchell Consultancy Services, Australia)
- David Moss-Bennett (CLC Business Training & Development, Australia)
- James Neill (University of Canberra, Australia)
- Fay Niewiadomski (International Consulting and Training Network, Lebanon)
- Graham Nisbet (Nisbet & Associates Pty Ltd, Australia)
- Sue O'Boyle (TMS Development International, England)
- Fiona Oliver (Excellence as Usual Pty Ltd, Australia)
- Outdoor Insights Pty Ltd, Australia
- Roland Richards (TMS Development International Ltd, England)
- Clio Robertson (Team Management Systems, Australia)
- Peter Robinson (Team Leadership Services, New Zealand)
- Algar Rother (Rother & Partner, Germany)
- Richard Rowe (Richard Rowe & Associates, Australia)
- John Sleigh (Australia)
- Barry Smith (Value Projects Limited, Australia)
- Doug Smith (improvarama, USA)
- Team Management Systems, Australia
- Sivasailam Thiagarajan (The Thiagi Group, USA)
- TMS Development International, England
- Hartmut Wagner (Germany)
- John Walker (Walker Wilson Associates, Australia)
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The resource has 10 category listings to help you search. Each listing provides an overview of the games/activities in that category along with details on Time Required, How Many Can Play? and Materials Required. |
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Icebreakers are games designed to 'break the ice' and put people in the right frame of mind for learning. Whether used to launch a session or embedded in a program, they help participants feel relaxed with each other and you as the facilitator.
- Australian National Living Treasures
- Clusters
- Colors
- Fear in a Hat
- First Impressions
- Flag Pole
- Gotchya! (Grab the Finger)
- Have You Ever?
- Hello in Different Languages
- Who is Here Today?
- Who's Who
Energizers can be invaluable to achieve a high-energy start to a session, reinvigorate participants following breaks, and as 'attention-switchers' during a session.
- Act Fast, Think Clear
- Australian National Living Treasures
- Back to Back
- Ball Game
- Dance Designs
- E I E I - OH!
- Enjoying the Pulse of Diversity
- Four-Fold Fun
- Gotchya! (Grab the Finger)
- Have You Ever?
- Hoops
- Knees
- Psychic Cards
- Who is Here Today?

Outdoor Games provides a range of activities from treasure hunts to physical challenges and puzzlers for fun and interactive learning in the outdoors. Ideal for taking participants from their comfort zone into an action learning environment.
- Boats
- Hoops
- Minefield
- Poker Points
- Retrieving the Bucket
- Sheep Dog Trials
- Spy Mission
- Team Treasure Hunt
- Time Capsule
- Treasure Hunt
- Vision Square
Puzzlers includes a broad range of games from the mathematical to fantasy scenarios and word games to challenge your group and stimulate thinking.
- A Bridge Too Far
- A Woman's Ingenuity
- Act Fast, Think Clear
- Active Listening Exercise
- Ball Recovery
- Boats
- "Bouncing Bazooka"
- Bridge-Building Team Activity
- Heads will Role
- Hollow Square
- Hoops
- Martini Time
- Minefield
- Myths, Monks & Thai Teams
- Nails
- Paper Plates
- Pins and Straws
- Poker Points
- Psychic Cards
- Retrieving the Bucket
- Reversible Aphorisms
- Role Call
- Spy Mission
- Team Treasure Hunt
- Teamwork Jigsaw
- Telecommunications Tower Exercise
- The Doodad
- The Jigsaw Puzzle
- The Okker Plant Exercise
- Those Magnificent Teams and Their Flying Machines!
- Time Capsule
- TMS Trivia
- Towers
- Traffic Jam
- Treasure Hunt
- Vision Square
No Materials are activities that can be run without any resources. Perfect for the last minute addition to a session or for travel.
- Analytical-Beliefs: Activity 2
- Analytical-Beliefs: Activity 3
- Back to Back
- Extrovert-Introvert: Activity 2
- First Impressions
- Forced Comparisons
- Four-Fold Fun
- Gotchya! (Grab the Finger)
- Have You Ever?
- Hello in Different Languages
- Historical Figures
- Investigative Journalists: Developing Questioning Skills
- Knees
- Line Up
- Mnemonics
- Practical-Creative: Activity 2
- Reversible Aphorisms
- Stop Start Continue
- Structured-Flexible: Activity 1
- Structured-Flexible: Activity 2
- Team Colors
- Thumbs
- Voluntary Vocations
Time Conscious games are aimed at those with a need for short activities of 10 minutes or less.
- A Woman's Ingenuity
- Active Listening Exercise
- Australian National Living Treasures
- Back to Back
- Communication Skills
- Dance Designs
- Enjoying the Pulse of Diversity
- Fear in a Hat
- Four-Fold Fun
- Gotchya! (Grab the Finger)
- Handwriting
- Have You Ever?
- Hello in Different Languages
- Knees
- Line Up
- Psychic Cards
- Scale Readings
- Standing/Sitting in the Wheel
- Thumbs
- TMS Trivia
Games for Pairs is a selection of activities designed for sessions where participants are grouped into pairs.
- A Woman's Ingenuity
- Active Listening Exercise
- Appreciative Inquiry (AI)
- Communication Skills
- Famous Faces
- First Impressions
- Interpersonal Awareness
- Last Will and Preference
- Leadership: What does it look like?
- Myths, Monks & Thai Teams
- Red Lining Your Style
- Reversible Aphorisms
- Teamwork Jigsaw
- The Other Side
- Three Step Interview
- TMS Trivia
- What is the World like through your Glasses?

Team Games are all about injecting interactivity and experiential learning into sessions with multi-teams. These games are competitive on an inter-team level while also requiring each team to hone their teamwork skills.
- A Bridge Too Far
- Boats
- "Bouncing Bazooka"
- Bridge-Building Team Activity
- Hello in Different Languages
- Hollow Square
- Martini Time
- Minefield
- Myths, Monks & Thai Teams
- Nails
- Paper Plates
- Pins and Straws
- Poker Points
- Retrieving the Bucket
- Sheep Dog Trials
- Spy Mission
- Team Performance
- Team Treasure Hunt
- Telecommunications Tower Exercise
- The Jigsaw Puzzle
- The Okker Plant Exercise
- The Points Don't Matter
- Those Magnificent Teams and Their Flying Machines!
- Time Capsule
- TMS Trivia
- Towers
- Treasure Hunt
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Group Games are games designed to involve all participants in a non-competitive arena. These games are either conducted with the group as whole, as individuals or in sub-groups formed for discussion and learning.
- A Woman's Ingenuity
- Abstract Awareness
- Act Fast, Think Clear
- Alligator River Story
- Analytical-Beliefs: Activity 1
- Analytical-Beliefs: Activity 2
- Analytical-Beliefs: Activity 3
- Appreciative Inquiry (AI)
- Australian National Living Treasures
- Back to Back
- Ball Game
- Ball Recovery
- Blackstuff Coal Mine
- "Bouncing Bazooka"
- Caging the Raven
- Clusters
- Colors
- Conversational Stress
- Court in the Role
- Crosstalk
- Dance Designs
- E I E I - OH!
- Enhancing Team Communication
- Enjoying the Pulse of Diversity
- Extrovert-Introvert: Activity 1
- Extrovert-Introvert: Activity 2
- Famous Faces
- Fear in a Hat
- Feedback Throne
- Fiction Facts
- Flag Pole
- Forced Comparisons
- Four Corners
- Four Corners II
- Four-Fold Fun
- Getting a Round Tuit
- Gotchya! (Grab the Finger)
- Handwriting
- Have You Ever?
- Heads will Role
- Hello in Different Languages
- Historical Figures
- Hollow Square
- Hoops
- Investigative Journalists: Developing Questioning Skills
- Knees
- Last Will and Preference
- Leadership Qualities
- Leadership: What does it look like?
- Line Up
- Linking Skills Cards One
- Linking Skills Cards Two
- Minefield
- Mnemonics
- Pack Your Bags
- Paper Plates
- Perception, Realities and their Application in Team Management Profile Workshops
- Practical-Creative: Activity 1
- Practical-Creative: Activity 2
- Psychic Cards
- Recipe
- Red Lining Your Style
- Relationship Bank Account
- Retrieving the Bucket
- Role Call
- Role Confessions
- RSVP TMS
- Scale Readings
- Sheep Dog Trials
- Standing/Sitting in the Wheel
- Stop Start Continue
- Structured-Flexible: Activity 1
- Structured-Flexible: Activity 2
- Team Colors
- Team Ground Rules
- Teamwork Jigsaw
- The Connor Crisis
- The Doodad
- Three Step Interview
- Thumbs
- Time Capsule
- Traffic Jam
- Trio Review
- Turn It Around
- Types of Work Cards One
- Types of Work Cards Two
- Vision Square
- Voluntary Vocations
- What is the World like through your Glasses?
- Wheel Circles
- Who is Here Today?
- Who's Who
TMS Games are designed to highlight Team Management Systems concepts in a fun and interactive way while providing real learning through demonstration and application.
- A Bridge Too Far
- Abstract Awareness
- Act Fast, Think Clear
- Active Listening Exercise
- Analytical-Beliefs: Activity 1
- Analytical-Beliefs: Activity 2
- Analytical-Beliefs: Activity 3
- Australian National Living Treasures
- Back to Back
- Ball Game
- Boats
- Caging the Raven
- Colors
- Court in the Role
- Crosstalk
- Enhancing Team Communication
- Extrovert-Introvert: Activity 1
- Extrovert-Introvert: Activity 2
- Famous Faces
- Feedback Throne
- Fiction Facts
- Flag Pole
- Four-Fold Fun
- Getting a Round Tuit
- Handwriting
- Heads will Role
- Hoops
- Interpersonal Awareness
- Knees
- Last Will and Preference
- Leadership Qualities
- Line Up
- Linking Skills Cards One
- Linking Skills Cards Two
- Minefield
- Perception, Realities and their Application in Team Management Profile Workshops
- Pins and Straws
- Practical-Creative: Activity 1
- Practical-Creative: Activity 2
- Recipe
- Red Lining Your Style
- Relationship Bank Account
- Retrieving the Bucket
- Role Call
- Role Confessions
- RSVP TMS
- Scale Readings
- Sheep Dog Trials
- Spy Mission
- Standing/Sitting in the Wheel
- Stop Start Continue
- Structured-Flexible: Activity 1
- Structured-Flexible: Activity 2
- Team Colors
- Team Ground Rules
- Team Performance
- Team Treasure Hunt
- Telecommunications Tower Exercise
- The Connor Crisis
- The Doodad
- The Okker Plant Exercise
- Thumbs
- Time Capsule
- TMS Trivia
- Towers
- Trio Review
- Types of Work Cards One
- Types of Work Cards Two
- Vision Square
- Voluntary Vocations
- What is the World like through your Glasses?
- Wheel Circles
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