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Games TMS People PlayGames TMS People Play: Second Edition

Editors: Dick McCann and Nikki Mead
Team Management Systems, ISBN: 978-0-9803905-0-6
E-Price US$39.95 (Full Edition); US$19.95 (Upgrade Edition)

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Product Details:

The user-friendly interface installs the program to your hard drive and requires no additional software downloads to view and access.

  • File Size: 17.2MB
  • Printable: Yes
  • Digital: 395 pages
  • Distribution: E-Download Service
  • Minimum System Requirements: Windows NT/2000/XP/Vista; 120MB available hard drive space; SVGA graphics card (minimum 256 colors @ 800 x 600)

Introduction

Welcome to the second interactive version of Games TMS People Play.

This edition showcases over 115 games and activities by invited facilitators from the United Kingdom, USA, Australia, New Zealand, Lebanon, Germany and Canada.

At almost 400 pages, this resource is an essential collection for any training and adult education professional.

Our special thanks go to all the contributors for their willingness and enthusiasm to share their designs, applications and expertise. We appreciate the time and effort they have spent preparing their activities for this edition.

We have enjoyed compiling and editing this collection and hope it will stimulate you to use TMS in new and effective ways in the workplace.

Dick McCann and Nikki Mead
Institute of Team Management Studies
(Editors)


Contributors
  • Aileen Armstrong (Achieving Synergy Pty Ltd, Australia)
  • Jan Bentley (Team Management Systems, Australia)
  • Chris Burton (Team Management Systems, Australia)
  • Bonnie Cooper (Team Management Systems (Americas) Inc., USA and Canada)
  • Jean Dickson (JVD Creativity Consulting, Canada)
  • Derek Duffy (Suncorp, Australia)
  • Carole Field (Tyco Healthcare, Australia)
  • Dimity Fifer (Australian Volunteers International, Australia)
  • Michael Fuhrmann (Rother & Partner, Germany)
  • Tom Gibbons (Team Management Systems (Americas) Inc., USA and Canada)
  • Ian Gillies (Team Based Strategies, Australia)
  • Roger Greenaway (Reviewing Skills Training, Scotland)
  • Karin Hoernig (aha! Initiatives, Canada)
  • John Inman (T-Mobile USA, USA)
  • Ron Jungalwalla (QUEST Group Australia Pty Ltd, Australia)
  • Deb Loftus (Liminal Solutions, LLC, USA)
  • Marcus Mackay (Human Development Consulting Pty Ltd, Australia)
  • Jayne Mallon (Jayne Mallon Ltd, England)
  • Charles Margerison (Team Management Systems)
  • Dick McCann (Team Management Systems)
  • Stewart Mitchell (Mitchell Consultancy Services, Australia)
  • David Moss-Bennett (CLC Business Training & Development, Australia)
  • James Neill (University of Canberra, Australia)
  • Fay Niewiadomski (International Consulting and Training Network, Lebanon)
  • Graham Nisbet (Nisbet & Associates Pty Ltd, Australia)
  • Sue O'Boyle (TMS Development International, England)
  • Fiona Oliver (Excellence as Usual Pty Ltd, Australia)
  • Outdoor Insights Pty Ltd, Australia
  • Roland Richards (TMS Development International Ltd, England)
  • Clio Robertson (Team Management Systems, Australia)
  • Peter Robinson (Team Leadership Services, New Zealand)
  • Algar Rother (Rother & Partner, Germany)
  • Richard Rowe (Richard Rowe & Associates, Australia)
  • John Sleigh (Australia)
  • Barry Smith (Value Projects Limited, Australia)
  • Doug Smith (improvarama, USA)
  • Team Management Systems, Australia
  • Sivasailam Thiagarajan (The Thiagi Group, USA)
  • TMS Development International, England
  • Hartmut Wagner (Germany)
  • John Walker (Walker Wilson Associates, Australia)

Categories and Content

The resource has 10 category listings to help you search. Each listing provides an overview of the games/activities in that category along with details on Time Required, How Many Can Play? and Materials Required.

Icebreakers are games designed to 'break the ice' and put people in the right frame of mind for learning. Whether used to launch a session or embedded in a program, they help participants feel relaxed with each other and you as the facilitator.

  • Australian National Living Treasures New
  • Clusters
  • Colors
  • Fear in a Hat
  • First Impressions
  • Flag Pole
  • Gotchya! (Grab the Finger)
  • Have You Ever?
  • Hello in Different Languages
  • Who is Here Today? New
  • Who's Who

Energizers can be invaluable to achieve a high-energy start to a session, reinvigorate participants following breaks, and as 'attention-switchers' during a session.

  • Act Fast, Think Clear
  • Australian National Living Treasures New
  • Back to Back
  • Ball Game
  • Dance Designs
  • E I E I - OH!
  • Enjoying the Pulse of Diversity
  • Four-Fold Fun
  • Gotchya! (Grab the Finger)
  • Have You Ever?
  • Hoops
  • Knees
  • Psychic Cards New
  • Who is Here Today? New

Outdoor Games provides a range of activities from treasure hunts to physical challenges and puzzlers for fun and interactive learning in the outdoors. Ideal for taking participants from their comfort zone into an action learning environment.

  • Boats
  • Hoops
  • Minefield
  • Poker Points New
  • Retrieving the Bucket
  • Sheep Dog Trials
  • Spy Mission
  • Team Treasure Hunt
  • Time Capsule
  • Treasure Hunt
  • Vision Square

Puzzlers includes a broad range of games from the mathematical to fantasy scenarios and word games to challenge your group and stimulate thinking.

  • A Bridge Too Far New
  • A Woman's Ingenuity New
  • Act Fast, Think Clear
  • Active Listening Exercise New
  • Ball Recovery New
  • Boats
  • "Bouncing Bazooka" New
  • Bridge-Building Team Activity
  • Heads will Role
  • Hollow Square New
  • Hoops
  • Martini Time New
  • Minefield
  • Myths, Monks & Thai Teams
  • Nails
  • Paper Plates New
  • Pins and Straws New
  • Poker Points New
  • Psychic Cards New
  • Retrieving the Bucket
  • Reversible Aphorisms New
  • Role Call
  • Spy Mission
  • Team Treasure Hunt
  • Teamwork Jigsaw New
  • Telecommunications Tower Exercise New
  • The Doodad
  • The Jigsaw Puzzle New
  • The Okker Plant Exercise
  • Those Magnificent Teams and Their Flying Machines!
  • Time Capsule
  • TMS Trivia
  • Towers
  • Traffic Jam
  • Treasure Hunt
  • Vision Square

No Materials are activities that can be run without any resources. Perfect for the last minute addition to a session or for travel.

  • Analytical-Beliefs: Activity 2 New
  • Analytical-Beliefs: Activity 3 New
  • Back to Back
  • Extrovert-Introvert: Activity 2 New
  • First Impressions
  • Forced Comparisons
  • Four-Fold Fun
  • Gotchya! (Grab the Finger)
  • Have You Ever?
  • Hello in Different Languages
  • Historical Figures
  • Investigative Journalists: Developing Questioning Skills New
  • Knees
  • Line Up
  • Mnemonics
  • Practical-Creative: Activity 2 New
  • Reversible Aphorisms New
  • Stop Start Continue
  • Structured-Flexible: Activity 1 New
  • Structured-Flexible: Activity 2 New
  • Team Colors
  • Thumbs
  • Voluntary Vocations

Time Conscious games are aimed at those with a need for short activities of 10 minutes or less.

  • A Woman's Ingenuity New
  • Active Listening Exercise New
  • Australian National Living Treasures New
  • Back to Back
  • Communication Skills New
  • Dance Designs
  • Enjoying the Pulse of Diversity
  • Fear in a Hat
  • Four-Fold Fun
  • Gotchya! (Grab the Finger)
  • Handwriting
  • Have You Ever?
  • Hello in Different Languages
  • Knees
  • Line Up
  • Psychic Cards New
  • Scale Readings
  • Standing/Sitting in the Wheel
  • Thumbs
  • TMS Trivia

Games for Pairs is a selection of activities designed for sessions where participants are grouped into pairs.

  • A Woman's Ingenuity New
  • Active Listening Exercise New
  • Appreciative Inquiry (AI) New
  • Communication Skills New
  • Famous Faces
  • First Impressions
  • Interpersonal Awareness
  • Last Will and Preference
  • Leadership: What does it look like? New
  • Myths, Monks & Thai Teams
  • Red Lining Your Style
  • Reversible Aphorisms New
  • Teamwork Jigsaw New
  • The Other Side New
  • Three Step Interview New
  • TMS Trivia
  • What is the World like through your Glasses? New

Team Games are all about injecting interactivity and experiential learning into sessions with multi-teams. These games are competitive on an inter-team level while also requiring each team to hone their teamwork skills.

  • A Bridge Too Far New
  • Boats
  • "Bouncing Bazooka" New
  • Bridge-Building Team Activity
  • Hello in Different Languages
  • Hollow Square New
  • Martini Time New
  • Minefield
  • Myths, Monks & Thai Teams
  • Nails
  • Paper Plates New
  • Pins and Straws New
  • Poker Points New
  • Retrieving the Bucket
  • Sheep Dog Trials
  • Spy Mission
  • Team Performance New
  • Team Treasure Hunt
  • Telecommunications Tower Exercise New
  • The Jigsaw Puzzle New
  • The Okker Plant Exercise
  • The Points Don't Matter New
  • Those Magnificent Teams and Their Flying Machines!
  • Time Capsule
  • TMS Trivia
  • Towers
  • Treasure Hunt

Group Games are games designed to involve all participants in a non-competitive arena. These games are either conducted with the group as whole, as individuals or in sub-groups formed for discussion and learning.

  • A Woman's Ingenuity New
  • Abstract Awareness
  • Act Fast, Think Clear
  • Alligator River Story
  • Analytical-Beliefs: Activity 1 New
  • Analytical-Beliefs: Activity 2 New
  • Analytical-Beliefs: Activity 3 New
  • Appreciative Inquiry (AI) New
  • Australian National Living Treasures New
  • Back to Back
  • Ball Game
  • Ball Recovery New
  • Blackstuff Coal Mine New
  • "Bouncing Bazooka" New
  • Caging the Raven
  • Clusters
  • Colors
  • Conversational Stress New
  • Court in the Role
  • Crosstalk
  • Dance Designs
  • E I E I - OH!
  • Enhancing Team Communication
  • Enjoying the Pulse of Diversity
  • Extrovert-Introvert: Activity 1 New
  • Extrovert-Introvert: Activity 2 New
  • Famous Faces
  • Fear in a Hat
  • Feedback Throne
  • Fiction Facts
  • Flag Pole
  • Forced Comparisons
  • Four Corners New
  • Four Corners II New
  • Four-Fold Fun
  • Getting a Round Tuit
  • Gotchya! (Grab the Finger)
  • Handwriting
  • Have You Ever?
  • Heads will Role
  • Hello in Different Languages
  • Historical Figures
  • Hollow Square New
  • Hoops
  • Investigative Journalists: Developing Questioning Skills New
  • Knees
  • Last Will and Preference
  • Leadership Qualities
  • Leadership: What does it look like? New
  • Line Up
  • Linking Skills Cards One
  • Linking Skills Cards Two
  • Minefield
  • Mnemonics
  • Pack Your Bags New
  • Paper Plates New
  • Perception, Realities and their Application in Team Management Profile Workshops New
  • Practical-Creative: Activity 1 New
  • Practical-Creative: Activity 2 New
  • Psychic Cards New
  • Recipe
  • Red Lining Your Style
  • Relationship Bank Account New
  • Retrieving the Bucket
  • Role Call
  • Role Confessions
  • RSVP TMS
  • Scale Readings
  • Sheep Dog Trials
  • Standing/Sitting in the Wheel
  • Stop Start Continue
  • Structured-Flexible: Activity 1 New
  • Structured-Flexible: Activity 2 New
  • Team Colors
  • Team Ground Rules
  • Teamwork Jigsaw New
  • The Connor Crisis
  • The Doodad
  • Three Step Interview New
  • Thumbs
  • Time Capsule
  • Traffic Jam
  • Trio Review
  • Turn It Around New
  • Types of Work Cards One
  • Types of Work Cards Two
  • Vision Square
  • Voluntary Vocations
  • What is the World like through your Glasses? New
  • Wheel Circles
  • Who is Here Today? New
  • Who's Who

TMS Games are designed to highlight Team Management Systems concepts in a fun and interactive way while providing real learning through demonstration and application.

  • A Bridge Too Far New
  • Abstract Awareness
  • Act Fast, Think Clear
  • Active Listening Exercise New
  • Analytical-Beliefs: Activity 1 New
  • Analytical-Beliefs: Activity 2 New
  • Analytical-Beliefs: Activity 3 New
  • Australian National Living Treasures New
  • Back to Back
  • Ball Game
  • Boats
  • Caging the Raven
  • Colors
  • Court in the Role
  • Crosstalk
  • Enhancing Team Communication
  • Extrovert-Introvert: Activity 1 New
  • Extrovert-Introvert: Activity 2 New
  • Famous Faces
  • Feedback Throne
  • Fiction Facts
  • Flag Pole
  • Four-Fold Fun
  • Getting a Round Tuit
  • Handwriting
  • Heads will Role
  • Hoops
  • Interpersonal Awareness
  • Knees
  • Last Will and Preference
  • Leadership Qualities
  • Line Up
  • Linking Skills Cards One
  • Linking Skills Cards Two
  • Minefield
  • Perception, Realities and their Application in Team Management Profile Workshops New
  • Pins and Straws New
  • Practical-Creative: Activity 1 New
  • Practical-Creative: Activity 2 New
  • Recipe
  • Red Lining Your Style
  • Relationship Bank Account New
  • Retrieving the Bucket
  • Role Call
  • Role Confessions
  • RSVP TMS
  • Scale Readings
  • Sheep Dog Trials
  • Spy Mission
  • Standing/Sitting in the Wheel
  • Stop Start Continue
  • Structured-Flexible: Activity 1 New
  • Structured-Flexible: Activity 2 New
  • Team Colors
  • Team Ground Rules
  • Team Performance New
  • Team Treasure Hunt
  • Telecommunications Tower Exercise New
  • The Connor Crisis
  • The Doodad
  • The Okker Plant Exercise
  • Thumbs
  • Time Capsule
  • TMS Trivia
  • Towers
  • Trio Review
  • Types of Work Cards One
  • Types of Work Cards Two
  • Vision Square
  • Voluntary Vocations
  • What is the World like through your Glasses? New
  • Wheel Circles

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